- Crafting Disciplines
- Trainer Locations
- Collecting Materials
- Crafting Items
- Leveling Disciplines
Step 1: Choose your 2 Disciplines
- Weaponsmiths — craft melee weapons, such as swords, greatswords, axes, daggers, maces and hammers, as well as shields, spears and Weapon Insciptions.
Requires: Strong Metals and Wood
- Huntsmen — craft ranged weapons like shortbows, longbows, pistols, rifles and harpoon guns, as well as torches, warhorns, and Weapon Insciptions.
Requires: Wood, Leather, Strong Metal
- Artificers — craft magical weapons such as staves, scepters, foci and tridents, as well as Weapon Insciptions.
Requires: Wood, Strong Metal
- Armorsmiths — craft heavy armor pieces, as well as inventory boxes and Armor Insignias.
Requires: Strong Metals, Cloth
- Leatherworkers — craft medium armor pieces, as well as inventory packs and Armor Insignias.
Requires: Leather, Cloth
- Tailors — craft light armor pieces, as well as inventory bags and Armor Insignias.
Requires: Cloth, Leather
- Jewelers — craft jewelry, such as rings and necklaces, as well as transmogrify gemstones into higher levels.
Requires: Noble Metals, Jewels
- Cooks — can prepare food which characters can eat for temporary combat buffs.
Requires: Raw Food
Note: Strong Metals refer to Bronze, an Alloy of Copper and Tin and later on Iron. Noble Metals refer to Copper, Silver, Gold, metals most commonly used in jewelry and currency.
A character can have two crafting disciplines active at a time, but can change their specializations at any time by visiting a master craftsman and paying a fee. All skill points and recipes learned in a discipline are saved when switching, so when you come back to it, you’re exactly where you were when you left that discipline. The more points already invested in a discipline however, the more it will cost for a player to switch.
Pro-tip: decide on your professions with some thought to how much each resource each profession will require, the last thing you want to choose after taking Tailoring is another professions that uses alot of cloth, as Tailoring is so cloth hungry you will barely manage as it is.
Step 2: Find the Master Craftsman of your Discipline
Crafting Discipline Trainer Locations
Divinity’s Reach — Southern side of the central area, bottom floor. The Northern part of the Path of Dwayna but bottom level.
South-West Queensdale — There are more trainers in the starting zone of the Humans once you reach level 8 or so.
Capital City — Eastern side of the Ground-level balcony attached to the Great Lodge.
Northern Wayfarer Hills — Along the road North from the main Norn Capital, the craft trainers are inside a Fort along with their workshops.
The Black Citadel — Canton Factorium. Northern edge of the map around the edges of the region.
Starting Zone — Ashford Forums. Centre of the map between two skill challenges.
Rata Sum — On the Union Level, One level down from the portal to Metrica Province or Lion’s Arch. Inside all 3 outlying rooms surrounding the banks and trading posts.
Starting Zone — Centre of Metrica Province inside Desider Atum.
The Grove — North-east of the Reckoner’s Waypoint on the Terrace level.
Starting Zone — Centre of Caledon Forest, the Mabon Market.
Lion’s Arch — Northern edge of the Trader Forum.
Step 3: Find Materials for Crafting
There are several different ways you can obtain crafting materials:
- Harvesting — Ore veins, plants, and trees can be found around the world and harvested for materials.
- Looting — You have a chance of finding appropriate crafting materials such as hides or trophies when you loot slain enemies.
- Salvage kits — Available from merchants, salvage kits allow you to salvage crafting materials out of unwanted items aswell as salvage specific items
- Crafting — Some materials are acquired by crafting them from other raw materials. Though I have yet to find that you require seperate disciplines for a complete item.
To harvest materials, all that you require is a pickaxe, sickle or logging axe of high enough quality for the node. For Copper Ore, Green Wood and Mushrooms all you require are the ‘Rough’ quality tools, these are usually available from merchants and they have 100 uses each. Once you equip them they are on your character and move from your bags. I reccomend to buy 1 of each rough tool, so you can harvest everything from the starting zone and donate the unwanted materials to friends and guildmates.
List of Tools and best materials they can harvest:
Pro-tip: all harvesting nodes (Copper Veins, Aspen Sapling etc.) are instanced, so everyone could possibly harvest the same node at the same time.
To salvage items you need to buy salvage kits from nearly any merchant, if you prefer to craft instead of earn money, it is usually best to carry 1 or 2 salvage kits around with you. The items that you can salvage are anything that can be equipped by any class and anything labelled ‘Salvage Item’ one of the only methods of gaining cloth is from salvaging. At the moment you must double-click the salvage kit and then select each piece you wish to Salvage items from. Higher quality kits give a greater chance of re-aquiring the runes and sigils inside items.
Pro-Tip: while you are Harvesting and Salvaging, if you are running out of room you can then right-click on your crafting materials and select to ‘Deposit Collectible’ which sends it to your bank to be crafted with later.
- In Divinity’s Reach, the Bank is next to the Ministers Waypoint right outside the Central Plaza where the Asura Gate is located.
- In Black Citadel, the Bank is in the crafting area next to the Factorium Waypoint.
- In Hoelbrak, the Bank is on the Upper Balcony located above the Trade Commons, on the other side from where the Asura Gate is.
- In Lion’s Arch, the Bank is right next to the Trader’s Forum Waypoint.
Step 4: Returning to the Workshop to Craft
Pro-Tip: try to not craft previously known recipes if you wish to advance your crafting experience as you generate alot more experience by discovering new recipes.
Items can be made at crafting stations present in cities and major outposts. Each discipline has a different station to use. When interacting with a station, an interface appears, and up to four types of materials can be combined. When the correct materials to create a specific item are placed in the station then the item can be made.
The crafting process cannot fail. Critical success is possible but this does not improve the quality of the item; instead it grants another bonus such as increased experience or a “refund” of some of the materials used.
When crafting an item, the process is sped up the more you make. For example, when crafting 100 bronze ingots, the timer bar fills more quickly for each ingot, making the process much quicker than repeatedly crafting individual ingots.
Discovering New Recipes
To discover new recipes all that you need are a collection of ‘Intermediate’ materials these are usually Insignias and 2 different kind of Slot-specific objects. For example to discover a Bronze Helmet recipes you need a Jute Helmet Lining and a Bronze Helmet Casing along with any type of Insignia if you slot in a Healing Jute Insignia along with the Jute and Bronze Helmets then you will discover the Bronze Helmet of Healing and gain bonus crafting experience for discovering a new recipe.
Step 5: Repeat as Necessary
Leveling your Crafting Discipline
Each discipline has 400 skill points spread over several levels. A novice will become an initiate in a discipline when they have completed 100 skill points in that discipline.
As a player advances in skill additional basic components will automatically be unlocked for example smelting Iron at 75 in Armorsmithing and Weaponsmithing, allowing more combinations and thus the chance to discover new recipes.
Each item crafted gives a certain amount of crafting experience; this experience applies to any of the character’s currently active disciplines that could use that item. For example, a basal mace haft only gives experience to the weaponsmith track, while making cured leather hide will level both huntsman and weaponsmith. 500 experience is equal to one skill point.
In addition to the experience received, there are some special cases that award bonus experience; this bonus experience is a percentage of the base experience.
- Discovering a recipe — 100-150% bonus
- Gaining a Critical Success (very small chance) — 15-50% bonus
- 1. Learn your 2 Disciplines from your Capital City.
- 2. Buy 2 Crude Salvage Kits, a Rough Pickaxe, a Rough Sickle and a Rough Logging Axe.
- 3. Play the Game paying close attention to the minimap for the Ore/Plant/Wood icons, even if you don’t need them someone else will.
- 4. Send your crafting materials back to your bank using ‘Deposit Collectible’ to free up room.
- 5. Craft your basic ingredients, Ingots, Bolts, Logs etc. Keep crafting only these until you’ve exhausted their experience. (Ignore this if you want to wear what you make.)
- 6. When you want to level your crafting fast, try to discover every variation of every item, as discovering a recipe grants a significant boost to the crafting experience. For example a Healing, Mighty and Vital Bronze Gauntlet instead of 3 Mighty Bronze Gauntlets.